TETrade EmpireResale intelligence

Future development

The next chapters of
Trade Empire.

The shipped game is documented in the changelog, and both records meet at the development home. This page is the working plan for future expansions and smaller releases, detailed enough to build one bounded piece at a time.

Expansion dates are not locked.

Scope, order, and release boundaries can change through player feedback, technical discovery, balance evidence, and the needs of the live game. Nothing here requires an expansion to be built all at once.

Planned major releases

Expansion roadmap

Each expansion owns a recognizable part of the resale world and is divided into reviewable workstreams that can be selected and released at a responsible pace.

01

Major expansion · Date TBD

Pawn Shop Expansion

Open a pawn shop that feels like a place you built, not another menu. Decide what belongs on the floor, how the counter operates, which loans are worth the risk, and when trading with other players makes sense.

Player shops · pawn lending · multiplayer resale
Build and operate the shop 3 planned areas
  • Open, name, furnish, secure, insure, and upgrade a browsable pawn shop with cases, category sections, back-room storage, staff stations, operating hours, and a recognizable identity.
  • Choose floor inventory, display prominence, price rules, accepted-offer ranges, promotions, markdown timing, layaway, warranties, return rules, and when stock should leave the floor.
  • Make appearance, organization, traffic, customer service, security, category reputation, local demand, and staffing influence visits, trust, offers, theft risk, and conversion.
Pawn counter and secured lending 3 planned areas
  • Assess collateral, customer history, ownership, condition, demand, redemption likelihood, and legal risk before setting a loan amount and fictionalized service terms.
  • Manage due dates, notices, extensions, partial payments, redemption, default, forfeiture, record keeping, legal holds, and the transition from collateral to sellable inventory.
  • Develop lending policies by category and customer risk without turning compliance into repetitive paperwork.
Player-owned shop network 3 planned areas
  • Visit other player shops asynchronously, browse available floor stock, search by category and certainty, make offers, buy inventory, and attempt to resell it through another operation.
  • Preserve identity, condition, originality, provenance, repairs, certifications, ownership history, prior sale prices, disclosures, and open risks as an object moves between players.
  • Support shop favorites, trusted-dealer relationships, negotiated dealer access, wholesale trays, watch lists, and clear separation between simulated NPC trade and player trade.
Trade trust and economic safety 3 planned areas
  • Add confirmations, price and ownership validation, idempotent transactions, escrow-like settlement, duplicate-action protection, dispute records, moderation controls, audit history, and interrupted-trade recovery.
  • Prevent item duplication, currency duplication, stale offers, impossible transfers, hidden-condition exploits, self-dealing abuse, and accidental loss during a server failure.
  • Balance liquidity, fees, cross-player arbitrage, category scarcity, price signals, and progression so multiplayer trade expands the simulation without replacing sourcing and expertise.
Getting the pawn shop ready to release 2 planned areas
  • Before release, make the shop easy to learn and run: clear floor controls, useful browsing on large and small screens, solid keyboard and screen-reader support, private trades, dependable performance, and practical balance tools.
  • Close existing defects in pawn loans, inventory custody, offers, listings, returns, relationship history, complete-cost reporting, saves, and transaction recovery before release.
02

Major expansion · Date TBD

Treasure Hunter Expansion

Make a storage auction feel nothing like an estate sale, and an estate sale nothing like a wholesale buy. Each sourcing trip should have its own people, pace, clues, costs, and ways to go wrong.

Storage auctions · estates · flea markets · liquidation · bulk buying
Storage auctions and abandoned property 3 planned areas
  • Build fuller units with visible goods, partially hidden objects, sealed boxes, furniture, electronics, collectibles, trash, personal records, prohibited material, disposal work, and rare concealed discoveries.
  • Deepen preview choices, uncertainty, bidder personalities, bluffing, budgets, alliances, bid escalation, deposits, buyer premiums, transport, clearing deadlines, clean-out labor, and legal obligations.
  • Add abandoned commercial spaces, warehouses, lockers, vehicle contents, unpaid freight, and units that can produce a jackpot, a slow operational burden, or a major loss.
Garage, yard, and estate sales 3 planned areas
  • Generate households with coherent histories, rooms, bundles, back-room finds, sentimental objects, knowledgeable and mistaken pricing, additional goods, and sellers who react to negotiation style.
  • Expand estate previews, fixed and negotiated pricing, day-based discounts, reservations, competing dealers, full-collection offers, buyouts, pickup scheduling, and provenance trails.
  • Let trust unlock private calls, early entry, family stories, future referrals, recurring contacts, and sellers who end the relationship after disrespectful bargaining.
Flea markets and collector circuits 2 planned areas
  • Add repeat vendors, specialist stalls, casual sellers, traveling dealers, counterfeiters, rumors, bundles, early access, seasonal markets, collector conventions, and competitor encounters.
  • Model table restocks, vendor relationships, market hours, crowd pressure, regional specialties, travel cost, booth-to-booth discoveries, and category-specific knowledge advantages.
Liquidation, online, wholesale, and surplus 3 planned areas
  • Expand bin stores, per-item and by-weight pricing, declining-price days, restocks, crowds, returns, overstock, shelf pulls, closeouts, damaged packaging, missing parts, substituted goods, mystery pallets, and seasonal leftovers.
  • Deepen local pickup, auctions, fixed listings, misspellings, vague descriptions, bulk lots, mystery boxes, fraud, shipping damage, automated alerts, seller history, and time-sensitive search.
  • Add manufacturer closeouts, business closures, government surplus, lost freight, unclaimed packages, commercial equipment, retail returns, and large purchases that demand cash, space, transport, staff, and disposal planning.
Special events and release preparation 3 planned areas
  • Create estate liquidations, celebrity collections, police and surplus auctions, conventions, flea festivals, regional disasters, viral trends, rival closures, private collections, and large abandoned-property events.
  • Tie access commitments, contacts, schedules, travel, venue pressure, capital, negotiation, information quality, and competitor interest into each channel rather than reskinning one opportunity flow.
  • Before release, round out the event variety and sourcing filters, make the busiest screens comfortable on phones and tablets, and resolve problems around bidding, expiry, previews, transport, capacity, duplicate lots, and save continuity.
03

Major expansion · Date TBD

Expert Eye Expansion

Give players more reasons to slow down and look closely. Objects gain specific histories, convincing clues, misleading details, and research paths that make a correct identification feel earned.

Item depth · inspection · appraisal · authenticity · expertise
A much larger object catalog 3 planned areas
  • Expand categories, subcategories, makers, brands, models, production eras, materials, construction methods, rarity, variations, region, condition, completeness, packaging, paperwork, identifiers, and ownership history.
  • Give electronics, tools, jewelry, watches, coins, currency, art, antiques, furniture, appliances, instruments, books, comics, cards, toys, games, memorabilia, apparel, designer goods, shoes, vehicles, industrial goods, household objects, historical material, and unknown finds distinct behavior.
  • Add category-specific demand, sentimental buyer interest, repair and salvage paths, scrap floors, climate and security needs, legal status, trend exposure, and procedurally coherent object stories.
Uncertain identity and hidden value 3 planned areas
  • Support unknown objects, generic descriptions, unverified brands, suspected counterfeits, misidentified antiques, rare variants, alterations, replacement parts, misleading labels, composite objects, and confident but incorrect conclusions.
  • Separate visible facts, hypotheses, working identity, authoritative identity, value ranges, hidden value, confidence, provenance claims, and unresolved contradictions.
  • Let player skill, tools, available evidence, category knowledge, condition visibility, market-data access, and expert help determine what can be known and how reliable the estimate is.
Inspection laboratory 3 planned areas
  • Deepen visual examination, markings, labels, serial research, compartments, power and mechanical tests, wear, missing components, contamination, UV, magnet, weight, metal, gem, comparison, and historical research.
  • Add category-specific tools, consumables, safety requirements, destructive-test risk, inspection time, repeat-test limits, false positives, and evidence that can support or contradict a working identity.
  • Preserve a complete evidence and identification timeline so listings, disputes, buyers, experts, and later owners can understand how a conclusion was reached.
Experts, appraisal, and certification 3 planned areas
  • Develop employees, local experts, online services, auction houses, manufacturers, archives, grading firms, laboratories, and certification companies with different price, speed, accuracy, reputation, and specialty.
  • Allow appraisal to narrow value without proving authenticity, and allow authentication to reveal fakes, alterations, stolen property, bad provenance, wrong models, or unexpectedly rare variants.
  • Build repeat expert relationships, rush work, queue times, conflicting opinions, appeal or re-check paths, documentation quality, and market acceptance of different certificates.
Finishing the catalog and research tools 2 planned areas
  • Deepen appraisal, negotiation, electronics, jewelry, antiques, collectibles, restoration, sales, logistics, marketing, fraud detection, storage-auction, and online-resale skill paths with meaningful unlocks.
  • Finish with clearer dossiers, useful field guides, plain explanations of evidence, side-by-side comparisons, and reliable catalog tools. Inspection, value, authenticity, and restored-save results must remain consistent throughout.
04

Major expansion · Date TBD

Restoration Workshop Expansion

Make restoration a business in its own right, with benches, parts, specialists, scheduling, and difficult calls about originality. The best-looking outcome will not always be the most valuable one.

Diagnostics · project work · parts · preservation · specialists
The working shop 3 planned areas
  • Build benches, diagnostic stations, cleaning zones, ventilation, safety equipment, parts storage, category work areas, project queues, photography records, and inspection tools.
  • Schedule work across the waking day, reserve space and parts, pause multi-session projects, manage due dates, and decide which inventory deserves scarce labor and capital.
  • Maintain, upgrade, insure, specialize, and replace equipment that can improve speed and accuracy or fail at a costly moment.
Diagnosis and treatment planning 3 planned areas
  • Create category-specific diagnostic reports covering faults, contamination, missing components, previous repairs, originality, structural risk, safety, expected value change, and recommended intervention.
  • Choose preservation, stabilization, function-first repair, cosmetic improvement, full restoration, or conservation based on the object, buyer, evidence, budget, skill, and desired outcome.
  • Forecast time, parts, cash, specialist needs, failure risk, authenticity effects, and complete profit before committing to work.
Cleaning, repair, and restoration families 3 planned areas
  • Deepen basic and specialist cleaning, odor removal, electronics work, furniture repair, jewelry polishing, watch service, cosmetic repair, missing-component replacement, data wiping, packaging, conservation, and professional restoration.
  • Add category-specific procedures, safety constraints, consumables, staged testing, rework, quality grades, and before-and-after evidence.
  • Make poor work, excessive intervention, hidden problems, wrong procedures, and over-spending reduce reliability, originality, value, buyer trust, or final profit.
Parts, salvage, and specialists 3 planned areas
  • Source original, new-old-stock, serviceable, reproduction, salvage, fabricated, and custom parts with different prices, lead times, compatibility, provenance, appearance, risk, and authenticity effects.
  • Harvest parts, sell remnants, recycle scrap, track serial-matched components, and prevent reserved or consumed parts from duplicating across projects.
  • Build relationships with repair shops, conservators, authenticators, craftspeople, restorers, and category experts for outsourced work, emergency help, training, and referrals.
Opening the workshop for business 2 planned areas
  • Before release, make every project easy to follow with honest time and cost forecasts, before-and-after records, manageable queues, full keyboard operation, and tools for keeping a busy workshop organized.
  • Close defects in diagnostics, parts reservation and consumption, originality, due dates, multi-day progress, outsourcing, failures, value changes, active listings, checkpoints, and interrupted work.
05

Major expansion · Date TBD

Marketplace Expansion

Make selling more than pressing a button after the interesting work is done. Players choose where an item belongs, how to present it, what service to promise, and whether speed or maximum return matters more.

Stores · listings · buyers · auctions · consignment · fulfillment
Showrooms and in-store selling 2 planned areas
  • Create browsable stores and showrooms where display placement, category organization, appearance, security, advertising, service, pricing, negotiation policy, and local traffic shape demand.
  • Control what reaches the floor, how long it stays, which items anchor a display, when stock moves, and how space competes with storage and customer experience.
Direct buyers and customer service 3 planned areas
  • Deepen accept, reject, counter, bundle, financing, layaway, warranty, repeat-customer discount, trade-in, deposit, hold, pickup, and delivery decisions.
  • Give buyers budgets, category interests, urgency, patience, trust, deal style, price sensitivity, collection goals, relationship history, fraud risk, and after-sale expectations.
  • Make fulfillment, returns, disputes, warranties, service, accurate representation, and fair dealing influence future demand and reputation.
Online listings and fulfillment 3 planned areas
  • Control title, description, photographs, condition disclosure, item certainty, shipping price and method, return policy, fixed or auction format, minimum offer, duration, and promotion.
  • Let listing quality, seller history, search relevance, timing, trends, buyer trust, verification, price, and competition determine impressions, watchers, questions, offers, and sale price.
  • Add packing, carrier choice, tracking, delivery, insurance, claims, chargebacks, shipping damage, fraudulent buyers, swapped returns, and complete fulfillment cost.
Auction, consignment, dealer, and bulk exits 3 planned areas
  • Expand auction-house reputation, audience fit, catalog placement, timing, reserve, authentication, marketing, competing lots, buyer premiums, settlement delays, and seller fees.
  • Deepen consignment contracts, revenue splits, duration, minimum price, insurance, custody, damage responsibility, withdrawal, settlement, and owner communication.
  • Support specialty dealers, other resellers, liquidators, export buyers, recyclers, scrap dealers, and bulk buyers when faster cash matters more than maximum margin.
Making every sale dependable 2 planned areas
  • Before release, tune buyer behavior, improve pricing guidance, show the complete profit clearly, and make listing, fulfillment, moderation, and sales records dependable across every selling path.
  • Close defects in offers, counters, bundles, returns, disputes, fees, aftercare, auctions, consignment, shipping, stale listings, duplicate settlement, and sale completion.
06

Major expansion · Date TBD

Business Operations Expansion

Let the business outgrow the garage without losing the pressure that made the early game work. More locations and staff create capability, but they also create payroll, storage, transport, and cash-flow problems.

Locations · employees · inventory · vehicles · expenses · cash flow
Locations and physical capacity 3 planned areas
  • Expand from a home garage through booths, flea stalls, pawn shops, resale stores, warehouses, antique stores, galleries, auction showrooms, headquarters, and regional branches.
  • Track shelf and floor space, secure and climate-controlled capacity, traffic, rent, acquisition cost, utilities, staffing needs, available categories, local reputation, and operating restrictions.
  • Make inventory size, weight, fragility, security, climate, age, appreciation, depreciation, obsolescence, damage, theft, loss, and storage cost matter at each site.
Employees and organization 3 planned areas
  • Hire, train, schedule, assign, evaluate, negotiate with, promote, and retain staff across appraisal, sales, restoration, security, transport, marketing, administration, and management.
  • Give employees skills, specialties, reliability, pay, morale, loyalty, workload, relationships, mistakes, growth, and site-specific responsibilities.
  • Add department leads, operating policies, delegation, coverage gaps, payroll pressure, employee requirements, and meaningful reasons to keep key work under player control.
Transport, shipping, and custody 3 planned areas
  • Manage vehicles, load limits, routes, packing, pickup, local delivery, shipping, owned fleets, hired carriers, specialist transport, collection, insurance, claims, and transfer risk.
  • Preserve origin, destination, custody, coordinator, departure, due date, load, status, cost, risk, and damage outcome while inventory is unavailable in transit.
  • Reject impossible moves caused by capacity, current location, legal holds, active work, active sale, insufficient transport, or unresolved ownership.
Complete business costs and finance 3 planned areas
  • Model rent, utilities, payroll, insurance, security, transportation, auction and marketplace fees, processing, repairs, disposal, shipping, packaging, advertising, licenses, taxes, debt, and expert services.
  • Add cash-flow forecasting, liabilities, loans, repayment, reserves, operating statements, location performance, category performance, aging stock, and expansion affordability.
  • Keep profit tied to the complete cost of doing business rather than purchase price versus sale price alone.
Keeping a larger operation manageable 2 planned areas
  • Before release, give players readable capacity and cash-flow tools, quick routes to urgent work, useful alerts, responsive business tables, and diagnostics that explain where the operation is getting stuck.
  • Close defects in assignments, payroll, transfers, custody, location overhead, duplicate property costs, storage limits, insurance, expenses, debt, autosaves, and checkpoint restoration.
07

Major expansion · Date TBD

Rivals and Relationships Expansion

Let important people remember how they were treated and make their own next move. A good contact can grow into a lasting advantage, while a careless promise or ugly deal can follow the business for years.

Persistent NPCs · competitors · reputation · employees · partnerships
Remembered characters 3 planned areas
  • Deepen walk-in sellers, casual buyers, collectors, dealers, auctioneers, storage managers, liquidators, experts, repair specialists, employees, inspectors, investigators, landlords, lenders, and online contacts.
  • Preserve trust, hostility, loyalty, mood, preferences, attachment, honesty, knowledge, promises, referrals, grudges, fraud, returns, service, and complete transaction history.
  • Generate coherent recurring goals, changing circumstances, conversations, relationship stages, introductions, private opportunities, and consequences that last beyond one deal.
Competitor businesses 3 planned areas
  • Let rivals bid, buy listings before the player, specialize, undercut, speculate, liquidate, spread rumors, court suppliers, trade inventory, make offers, form partnerships, grow, struggle, and fail.
  • Give each rival capital, inventory, locations, skills, reputation, relationships, strategy, personality, risk tolerance, specialties, momentum, current goals, and a visible action history.
  • Allow cooperation, rivalry, shared buys, dealer trades, defensive moves, poached opportunities, negotiated boundaries, and consequences for unfair play.
Reputation and community standing 3 planned areas
  • Track separate standing with customers, sellers, dealers, auction houses, online buyers, experts, lenders, authorities, collectors, employees, and local communities.
  • Respond to fair dealing, lowballing, accuracy, counterfeits, returns, debts, promises, transaction completion, service, privacy, safety, compliance, and public disputes.
  • Make good and bad reputations unlock different sellers, buyers, partners, prices, oversight, rumors, labor, credit, and high-value opportunities.
Partnerships, loyalty, and conflict 2 planned areas
  • Add mentors, apprentices, loyal employees, specialist partners, preferred vendors, collector clients, lenders, institutions, alliances, referrals, negotiated favors, and shared opportunities.
  • Support conflicts, betrayals, broken promises, employee departures, rival reconciliation, partnership terms, reputation repair, and long memories without reducing relationships to a single score.
Making relationships readable and consistent 2 planned areas
  • Before release, add more varied conversations, clear reasons for relationship changes, compact but useful histories, and contact search that still works when the network becomes large.
  • Close defects in callbacks, promises, referrals, repeated encounters, buyer memory, rival actions, reputation audiences, employee state, hostility, and checkpoint continuity.
08

Major expansion · Date TBD

Living Economy Expansion

Build a market that refuses to sit still. Demand, scams, local rules, shortages, and outside events should change what a sensible purchase looks like from one season or region to the next.

Dynamic demand · fraud · compliance · events · regional markets
A changing market 3 planned areas
  • Expand seasonal demand, viral trends, celebrity events, new releases, discontinuations, downturns, speculation, local events, shortages, oversupply, media exposure, and nostalgia cycles.
  • Model regional supply, demand, volatility, momentum, category regimes, buyer sentiment, competitor inventory, signals, history, and delayed market reactions.
  • Give research, relationships, alerts, expertise, timing, diversification, promotion, and inventory discipline a real advantage without making forecasting or long holds safe.
World events and opportunity shocks 2 planned areas
  • Create major estates, celebrity collections, business closures, police auctions, government surplus, conventions, festivals, disaster liquidations, viral collectibles, rival closures, private collections, warehouses, and media appearances.
  • Let events change sourcing availability, risk, travel, competition, seller behavior, prices, operating costs, compliance pressure, and category demand for a bounded period.
Fraud, theft, loss, and investigation 3 planned areas
  • Deepen counterfeits, stolen goods, hidden damage, false provenance, liens, unsafe products, fake sellers, fake buyers, payment fraud, chargebacks, shipping scams, swapped returns, and personal data left on electronics.
  • Add seller and buyer verification, record review, inspection, transaction holds, security, insurance, store policy, investigation, evidence, claims, disputes, loss recovery, and permanent relationship consequences.
  • Keep mitigation imperfect so risk remains a judgment problem rather than a checklist that guarantees safety.
Law, compliance, taxes, and regions 3 planned areas
  • Expand seller identification, transaction records, pawn holds, stolen-property checks, restricted goods, licenses, taxes, customer privacy, return policy, consumer protection, employee rules, and authority relationships.
  • Add fictional regions with different demand, permits, enforcement, tax structures, holding periods, insurance expectations, regulated categories, transport rules, and opportunity profiles.
  • Present requirements as strategic constraints with clear consequences, deadlines, records, and resolution paths instead of administrative busywork.
Keeping the economy understandable and stable 2 planned areas
  • Before release, provide whole-economy diagnostics, scenario testing, useful warnings, readable trend explanations, responsive charts, and balance snapshots that make unexpected changes traceable.
  • Close defects in regimes, prices, events, fraud, holds, taxes, insurance, market history, competitor effects, player isolation, long-running economies, and administrative authorization.
09

Major expansion · Date TBD

Empire Builder Expansion

Give a successful operation somewhere meaningful to go. The player chooses what the company becomes, what it is known for, how far it grows, and what remains after the final major deal.

Specialization · regional growth · institutions · collections · endgame
Choose the business you become 3 planned areas
  • Develop as a pawn operator, storage buyer, online reseller, antique dealer, collectibles specialist, liquidator, used-goods merchant, restoration house, regional chain, or high-end auction dealer.
  • Build distinct brands, signs, floor style, policies, category strengths, supplier networks, customer promises, pricing strategy, service model, and competitive advantages.
  • Allow specialization, diversification, rebranding, and hybrid operations with real opportunity costs rather than one linear upgrade ladder.
Scale the organization 3 planned areas
  • Add headquarters decisions, regional branches, department leads, commercial accounts, wholesale allocations, prestigious auctions, private collections, museums, institutions, lenders, and high-value contracts.
  • Manage capital allocation, staffing depth, logistics, controls, reputation, regional differences, information quality, and risk across a larger company.
  • Keep cash flow, storage, time, uncertainty, item-level stories, relationships, and meaningful player decisions alive as delegation increases.
Collections and memorable finds 2 planned areas
  • Expand permanent acquisition and sale history, provenance chains, restoration records, peak and realized values, rarity, significance, memorable status, ownership, display, exhibition, donation, and story beats.
  • Create collector goals, themed collections, institutional loans, museum relationships, research discoveries, rival claims, and choices between liquidity, prestige, preservation, and personal attachment.
Legacy, succession, and endgame 3 planned areas
  • Expand business identities, milestone rewards, institutional ranks, regional influence, rivalries, succession, retirement, sale of the company, preservation of a collection, philanthropy, and multiple measurable endgame paths.
  • Add long-horizon contracts, legacy projects, reputation commitments, economic crises, leadership transitions, and consequences that summarize how the business was built.
  • Preserve an open-ended sandbox after major goals, with continuing markets, relationships, collection history, and new content releases.
Supporting the long game 2 planned areas
  • Before release, rebalance late-game progression, keep large saves and long-running economies healthy, and make succession choices clear enough that the end of one chapter feels intentional.
  • Close defects in milestones, ranks, contracts, collections, large organizations, regional state, long saves, historical records, account recovery, and years-long simulations.

Between major expansions

Individual feature releases

Useful additions, content, protection, and quality work can ship independently whenever they are ready or needed.

New Items and Specialties

  • Add themed groups of objects with believable brands, models, production eras, materials, conditions, missing pieces, rare variations, field-guide notes, experts, and interested buyers.
  • A release might deepen watches, vintage audio, tools, coins, or another specialty on its own instead of waiting for a major expansion.
  • Each group should bring at least one new judgment call—not simply more names in the catalog.

Seasonal Markets and Special Sales

  • Run limited conventions, estate circuits, surplus sales, regional opportunities, collector trends, sourcing weekends, market shocks, and events with their own contacts.
  • Events should change where the opportunity is and what buyers care about while leaving players free to ignore them.
  • These are pieces of the simulation, not rewards designed to pressure people into logging in every day.

Mobile Usability Updates

  • Improve navigation, tables, forms, comparison screens, touch targets, loading states, and text size where the current interface becomes awkward on a smaller screen.
  • Prioritize complete tasks—checking a bid, reviewing inventory, answering an offer, or ending a day—rather than squeezing every desktop panel onto a phone.
  • Desktop will remain the fullest workspace, but mobile play should be dependable enough for real decisions.

Accessibility Improvements

  • Continue keyboard coverage, visible focus, contrast, text scaling, reduced motion, screen-reader structure, control labels, status announcements, plain-language errors, and recovery paths.
  • Test complete player tasks instead of treating individual controls as isolated compliance checks.
  • Fixes can ship as soon as an audit or player report identifies a barrier; they do not need to wait for a themed release.

Save Safeguards and Recovery

  • Add better checkpoint controls, exports and imports where safe, integrity checks, repair tools, rollback options, account recovery, and protection against damaged saves.
  • Explain what a recovery action will restore before it runs, and keep enough history to investigate a failed or interrupted transaction.
  • Recovery must preserve server authority, player isolation, transaction history, and audit evidence.

Business Identity and Presentation

  • Expand business names, signs, brands, colors, floor layouts, display choices, staff presentation, policies, storefront identity, and collection display.
  • Let the appearance of an operation reflect its specialty, history, and customers instead of acting as a disconnected decoration screen.
  • Important game state—risk, price, condition, ownership, and available actions—must remain easy to read.

Scenario Starts and Challenges

  • Offer focused starts built around economic conditions, category restrictions, debt, inherited inventory, time limits, regional rules, or a clear optional goal.
  • Use the main simulation so the lessons and strategies carry back into a normal operation.
  • Each scenario should be repeatable, independently testable, and visibly separate from the player’s primary save.

Languages and Regional Editions

  • Add translated interfaces, locale-aware dates and currency, culturally specific objects, regional selling language, and fictionalized legal differences.
  • Build a region around sourcing habits, buyer expectations, transport, and market behavior—not a simple name swap.
  • Every edition needs review for clarity, respectful representation, platform limits, and economic consistency.

Installable App and Reminders

  • Explore installable browser support, safe update caching, notification preferences, due-date reminders, completed-work alerts, and public pages that remain useful during a weak connection.
  • Give players exact control over which reminders they receive and make every notification lead to a useful next action.
  • Purchases, sales, time advancement, and authoritative saves will remain online and server-controlled.

Development and Moderation Tools

  • Improve catalog import and validation, scenario authoring, economy diagnostics, moderation, audit views, content scheduling, balance comparison, and recovery snapshots.
  • Make routine content work reviewable before it reaches players and keep a clear record of who changed what.
  • Administrative tools must preserve authorization boundaries, target-player isolation, and pre-change evidence.

Live Game Maintenance

  • Continue economy tuning, route and query performance, large-save optimization, browser compatibility, dependency updates, abuse controls, security headers, session protection, and transaction hardening.
  • Use real play and production evidence to decide which bottleneck or balance problem deserves attention next.
  • Live-game health can take priority over the feature schedule whenever stability, security, or player data is at risk.

Interface Improvements and Fixes

  • Refine navigation, explanations, error recovery, content, and visual details while fixing focused problems across sourcing, inventory, workshop, market, business, network, legacy, saves, and accounts.
  • Prefer changes that make the next decision clearer instead of adding more labels or decorative panels.
  • Every release should say what changed and verify the complete player flow it affected.

Use the feedback control on any page to share which part of the future plan matters most to you.

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