TETrade EmpireResale intelligence
Menu

Release history

Trade Empire
changelog.

This is the record of work that has shipped. Older entries describe earlier releases; the latest update defines the current base game. Return to the development home or see planned features on the roadmap.

Trading balance, bug fixes and a simpler base game

September 7, 2026

Rebalanced buying and selling, fixed trading and save bugs, improved the website and guide, and removed unfinished systems so they can be rebuilt as future expansions.

Playtest repairs and rebalance

  • Item facts and complete lot contents now exist before purchase; inspections reveal those same facts and carry into inventory.
  • Allocated full lot and research costs; corrected losses, discards and returns in trading profit, including existing operations and restored saves.
  • Skills now improve appraisal, negotiation, repair and sales, with visible level requirements; repeating an inspection or negotiation approach no longer earns extra progress.
  • Differentiated wholesale, local, online, auction and specialist buyers; added net-proceeds and preparation previews.
  • Longer playtesting tightened routine acquisition discounts, reduced excessive counterfeit frequency, and made inventory estimates reflect current category demand.
  • Enforced fixed listing expiry, real return windows and shipping costs even when shipping is free to the buyer.
  • Added listing withdrawal and automatic removal of listed counterfeits discovered by appraisal; day-end summaries now report refunds separately.
  • Buyer counteroffers now stay within a fixed spending limit; minimum offers and auction reserves filter out bids below the chosen price.
  • Cleaning, repairs and other preparation now depend on the item; analog electronics no longer require a data wipe.
  • Added inventory and listing filters, paginated ledger history, current market signals, persistent phone cash/time information, and an accessible end-day confirmation.

Base game scope

  • Fully removed hiring, wages, pawn lending, store credit, consignment intake, multiple properties, transfers, parts inventories, work orders, strategic contracts, rival counterplay, sourcing access commitments, advanced identity and compliance workflows, and legacy points and identities.
  • Kept cash trading, auctions, inspections, appraisal, cleaning, basic repairs, selling, contacts and collection history with simple milestones.
  • Business now offers functional equipment and storage upgrades at one home garage.
  • Converted existing player state and old checkpoints, refunded retired assets and unfinished paid operations, and removed retired database tables and fields.

Trading safeguards

  • Fixed duplicate garage overhead and removed charges from retired systems.
  • Prevented repeated preparation actions from multiplying item value indefinitely.
  • Research costs now count toward item investment; refunds reduce recorded lifetime trading profit.
  • Added a discard action for unwanted or unsellable stock.
  • Updated the guide, FAQ, and roadmap to describe the current base game.

Website and help

  • Merged the homepage gameplay sections and removed the repeated launch call to action.
  • Combined How it works with a rewritten Gameplay guide covering the current game; the old address redirects to the guide.
  • Rebuilt the FAQ around common player questions.
  • Replaced Press with Legal, Privacy Policy, Terms of Service, and cookie information with analytics controls.
  • Updated the footer to the shared Part of Logan Pendragon Forge Labs link.

Game clarity

  • Renamed Source to Find deals and Network to Contacts, with a guide link inside the game.
  • Inspection actions now show their actual cash cost before you click; deal cards are easier to read on phones.
  • Added mobile public navigation and cleared a desktop Feedback overlap.

Stability fixes

  • Relisting expires old buyer offers, and stale offers cannot sell an unavailable listing.
  • Auction reserves no longer force a guaranteed sale at an arbitrary reserve price.
  • Listing promotion cannot spend more cash than the player has.
  • Cash purchases now include the displayed buyer fees, transport, and cleanup costs, consistently with auctions.
  • Password-recovery routes now carry private-page indexing headers.
  • Fixed a database error when the first losing trade takes lifetime profit below zero; checkpoints now capture a consistent operation even during another tab's trade.
  • Improved phone contact cards, sign-in controls and checkpoint inputs; dashboard market labels now match actual value changes.

Changelog, roadmap and development pages

August 23, 2026

Added a development hub, separated released updates from future plans, and expanded the roadmap with detailed expansion and smaller feature plans.

Development hub

  • Added a main Development page that leads clearly to the Changelog and Roadmap.
  • Added a Development menu to the main website navigation with direct links to the development home, Changelog, and Roadmap.
  • Split the former combined Updates page into a shipped-work changelog and a future-only roadmap.
  • Kept the former /updates address as a permanent redirect so existing links continue to reach the roadmap.

Roadmap rebuild

  • Removed the already-live base game from the roadmap so planned work is not confused with released features.
  • Added detailed plans for all nine major expansions, using the original requirements and later development notes.
  • Expanded the individual feature-release section for smaller content, accessibility, mobile, recovery, customization, scenario, localization, security, performance, balance, and bug-fix releases.

Presentation and discovery

  • Reduced the roadmap section-heading size so Expansion roadmap and Individual feature releases remain full-width, single-line headings on larger screens.
  • Added both development pages to the public sitemap and connected them in the footer.

Version 1: Buying, restoring and selling

June 15, 2026

Launched a text-based resale game where you buy from sellers and auctions, investigate what you find, prepare items for sale, and grow a business through pricing, negotiation and careful spending.

Finding and buying inventory

  • Eight live sourcing channels: walk-in sellers, storage auctions, liquidation lots, garage sales, estate sales, flea markets, online listings, and wholesale lots.
  • Opportunity pages with limited information, inspections, previews, research, offers, counteroffers, callbacks, live bidding, and the option to walk away.
  • Different deal types carry their own asking prices or bids, competitors, deadlines, fees, lot sizes, confidence levels, and acquisition risks.

Learning what an item is worth

  • A live catalog of 116 item archetypes across 35 categories, with category, condition, authenticity, completeness, demand, legal status, and estimated value affecting each find.
  • Item dossiers that preserve inspection evidence, working identification, comparable sales, research history, and the player’s current level of confidence.
  • Hands-on inspection, identification, diagnosis, parts sourcing, and multi-session work orders for inventory that needs more attention before sale.

Inventory and selling

  • Persistent inventory with purchase cost, money invested, current estimate, location, age, condition, authenticity, status, and projected margin.
  • Cleaning, repair, restoration, authentication, parts work, transfers, and other item improvements with time, cost, and outcome tradeoffs.
  • Listings, buyer offers, counteroffers, market demand, fees, returns, and sale results that feed back into cash and inventory history.

Running the operation

  • A command center for available cash, inventory value, projected net, current opportunities, market movement, and active commitments.
  • Business pages for equipment and assets, employees and assignments, compliance issues, pawn loans, locations, storage, and operating costs.
  • A sixteen-hour working day with visible action costs, eight-hour sleep, next-day market processing, expenses, projects, transfers, contracts, and rival moves.

Relationships and long-term progress

  • A contact network with sellers, buyers, experts, vendors, employees, and referral opportunities that persist beyond a single transaction.
  • Market trends and competing reseller activity that change which categories and opportunities deserve attention.
  • Guided opening goals, optional commitments, business identity choices, milestones, memorable finds, collection history, reputation, and legacy progress.

Accounts and saves

  • Persistent player accounts with registration, login, password recovery, password changes, and account controls.
  • Automatic end-of-day saves plus named checkpoints that players can create and restore from the Saves page.
  • Server-controlled game actions, player-isolated records, clean-operation reset, and account deletion.

See the planned expansions and smaller updates on the roadmap.

Explore the roadmap