This is the record of work that has shipped. Return to the development home or see planned features on the roadmap.
Development update
August 23, 2026
A clearer public development home for following what has shipped and what comes next.
Development hub
Added a main Development page that leads clearly to the Changelog and Roadmap.
Added a Development menu to the main website navigation with direct links to the development home, Changelog, and Roadmap.
Split the former combined Updates page into a shipped-work changelog and a future-only roadmap.
Kept the former /updates address as a permanent redirect so existing links continue to reach the roadmap.
Roadmap rebuild
Removed the already-live base game from the roadmap so planned work is not confused with released features.
Expanded all nine major expansions into detailed, independently usable workstreams based on the original game requirements and later expansion records.
Expanded the individual feature-release section for smaller content, accessibility, mobile, recovery, customization, scenario, localization, security, performance, balance, and bug-fix releases.
Presentation and discovery
Reduced the roadmap section-heading size so Expansion roadmap and Individual feature releases remain full-width, single-line headings on larger screens.
Added both development pages to the public sitemap and connected them in the footer.
Version 1 · Initial launch
June 15, 2026
The first live version of Trade Empire: a persistent browser game about finding inventory, judging risk, and building a resale operation.
Opportunity pages with limited information, inspections, previews, research, offers, counteroffers, callbacks, live bidding, and the option to walk away.
Different deal types carry their own asking prices or bids, competitors, deadlines, fees, lot sizes, confidence levels, and acquisition risks.
Learning what an item is worth
A live catalog of 116 item archetypes across 35 categories, with category, condition, authenticity, completeness, demand, legal status, and estimated value affecting each find.
Item dossiers that preserve inspection evidence, working identification, comparable sales, research history, and the player’s current level of confidence.
Hands-on inspection, identification, diagnosis, parts sourcing, and multi-session work orders for inventory that needs more attention before sale.
Inventory and selling
Persistent inventory with purchase cost, money invested, current estimate, location, age, condition, authenticity, status, and projected margin.
Cleaning, repair, restoration, authentication, parts work, transfers, and other item improvements with time, cost, and outcome tradeoffs.
Listings, buyer offers, counteroffers, market demand, fees, returns, and sale results that feed back into cash and inventory history.
Running the operation
A command center for available cash, inventory value, projected net, current opportunities, market movement, and active commitments.
Business pages for equipment and assets, employees and assignments, compliance issues, pawn loans, locations, storage, and operating costs.
A sixteen-hour working day with visible action costs, eight-hour sleep, next-day market processing, expenses, projects, transfers, contracts, and rival moves.
Relationships and long-term progress
A contact network with sellers, buyers, experts, vendors, employees, and referral opportunities that persist beyond a single transaction.
Market trends and competing reseller activity that change which categories and opportunities deserve attention.
Guided opening goals, optional commitments, business identity choices, milestones, memorable finds, collection history, reputation, and legacy progress.
Accounts and saves
Persistent player accounts with registration, login, password recovery, password changes, and account controls.
Automatic end-of-day saves plus named checkpoints that players can create and restore from the Saves page.
Server-controlled game actions, player-isolated records, clean-operation reset, and account deletion.
See the expansion program and smaller feature-release tracks that will guide future development.